Penerapan Kemahiran Proses Sains melalui Pembelajaran Sains Berasaskan Permainan Digital

Application of Science Process Skills through Digital Game-Based Science Learning

Authors

  • N. Faizah Ahmad
  • Zanaton Iksan

DOI:

https://doi.org/10.33102/sainsinsani.vol6no1.246

Keywords:

Pembelajaran berasaskan permainan digital, pendidikan sains, kemahiran proses sains, modul pembelajaran

Abstract

Kemahiran Proses Sains (KPS) adalah kemahiran yang penting bagi menentukan sesorang itu berliterasi sains, bukan semata-mata untuk melahirkan bakal saintis. Berdasarkan kajian-kajian lepas yang telah dijalankan, pelajar Malaysia mempunyai tahap KOSyang sederhana. Bersesuaian dengan era digital, pembelajaran berasaskan permainan digital (PBPD) mempunyai potensi yang besar untuk menjadi alat pembelajaran yang berkesan dalam meningkatkan tahap kemahiran proses sains pelajar kerana ia dapat meningkatkan motivasi dan minat pelajar terhadap matapelajaran sains. Walaupun terdapat banyak kajian yang telah dijalankan berkaitan PBPD ini, namun kebanyakannya mengukur pencapaian sains pelajar dan kurang kajian dilakukan untuk mengukur tahap penguasaan KPS pelajar. Justeru, kertas konsep ini bertujuan untuk membincangkan penggunaan pendekatan Pembelajaran Berasaskan Permainan Digital dalam meningkatkan tahap KPS pelajar dan mengenalpasti KPS yang bersesuaian yang boleh diterapkan menggunakan permainan digital oleh guru sains. Kertas konsep ini dibina berdasarkan kepada tinjauan literatur beberapa artikel yang membincangkan pembelajaran berasaskan permainan digital dalam pendidikan sains serta penguasaan kemahiran proses sains. Berdasarkan dapatan analisis daripada kajian-kajian yang lepas, KPS yang sesuai diterapkan menggunakan permainan digital dalam kelas sains termasuklah membuat pemerhatian, meramal, membuat hipotesis, membuat pengelasan, mengenalpasti pembolehubah, menjalankan eksperimen, merekod data dan membuat inferens. Justeru, kertas konsep ini juga diharapkan dapat menekankan keperluan kepada pembinaan modul yang dapat membantu guru dalam menerapkan KPS menggunakan permainan digital.

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Published

2021-06-01
CITATION
DOI: 10.33102/sainsinsani.vol6no1.246
Published: 2021-06-01
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How to Cite

Ahmad, N. F. ., & Iksan, Z. . (2021). Penerapan Kemahiran Proses Sains melalui Pembelajaran Sains Berasaskan Permainan Digital: Application of Science Process Skills through Digital Game-Based Science Learning. Sains Insani, 6(1), 75-81. https://doi.org/10.33102/sainsinsani.vol6no1.246
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